What if your Halloween crush happens to have an interest in you...but for the wrong reasons. On this Halloween night, envelop yourself in a heart-thrilling adventure where your crush has a thirst for murder and you are the target. Your goal: to make them fall in love with you! Try to survive the night by running and hiding from your murderous crush. Use your wit and charms to win their heart over. Will this nightmare end in your dream date?
ASSETS:
This was BRGD's first project using Godot! We wanted to look into other alternative engines besides Unity in order to branch out our skills, in light of Unity's recent issues.
Like BRGD's first shot at a visual novel, YES, we tried combining the genre with some experimental gameplay; in this case, alternating between dating simulator scenes and stealth gameplay.
On the art side of things, I did a little bit of everything, helping with character sprites, some UI elements, and some illustrations for the cutscenes.
The designs for the characters were finalized extremely rapidly, much faster than in any of the other semester-long projects I've worked on so far. I made a single doodle of a potential horse-masked killer, which was unanimously popular and helped establish the direction of the script.
I created the Killer sprites as well as a template for Leslie to create the Player running sprites. I did some touch-ups to unify them a bit more, such as adding additional shading to the Killer, and making tweaks to improve Player animation smoothness.
Dialogue boxes (left) and player dialogue choices (right) went through multiple iterations, and changed hands between Alena and I, to edit formatting and colors.
Character portraits were drawn by Ariel and Leslie. Phone portrait was drawn by me.
Other UI elements include blood splatters when getting hit, and vision blocker that narrows and expands depending on if you're hiding or not. The vision blocker was later further revised by Zaineb.
I also worked on a couple of illustrations for the opening cutscene. We planned the dialogue sequence in Miro, and split the illustration work among multiple people. I worked on #3, 6, 7, 8, 9, and sketched 10 for Leslie to finish. Rachel and Ariel took care of the remainder. (pictured above are #3, 6, 7, 8, 9).
After all the opening illustrations were completed, I did minor color adjustments to the opening cutscene illustrations as a whole.
Another thing that I wanted to do after becoming part of the E-Board was introducing some free 'merch' to give out during our biannual Public Playtests on campus. We had floated around the idea of having stickers for each group in past, so after organizing each game team to submit ideas for stickers, I had them printed and distributed.
Top, clockwise: Origami Bird Battle (design by Nicole S.), Nightmare on Waterman Street (design by Nitika) , Shower Run (design by Korkie), Clef Cat (design by Nicole Z.)